Intention from Motion

نویسندگان

  • Christopher Crick
  • Brian Scassellati
چکیده

Intention from Motion Christopher Crick 2009 I present a system which observes humans participating in various playground games and infers their goals and intentions through detecting and analyzing their spatiotemporal activity in relation to one another, and then builds a coherent narrative out of the succession of these intentional states. I show that these narratives capture a great deal of essential information about the observed social roles, types of activity and game rules by demonstrating the system's ability to correctly recognize and group together different runs of the same game, while differentiating them from other games. The system can build a coherent account of the actions it witnesses similar to the stories humans tell. Furthermore, the system can use the narratives it constructs to learn and theorize about novel observations, allowing it to guess at the rules governing the games it watches. Thus a rich and layered trove of social, intentional and cultural information can be drawn out of extremely impoverished and low-context trajectory data. I then develop this process into a novel, sophisticated intention-based control system for a mobile robot. The system observes humans participating in various playground games, infers their goals and intentions through analyzing their spatiotemporal activity in relation to itself and each other, and then builds a coherent narrative out of the succession of these intentional states. Starting from zero information about the room or the rules of the games, it learns rich relationships between players, their goals and intentions, probing uncertain situations with its own behavior. The robot is able to watch people playing various playground games, learn the roles and rules that apply to specific games, and participate in the play. The narratives it constructs capture essential information about the observed social roles and types of activity. After watching play for a short while, the system participates appropriately in the games. I demonstrate how the system copes with scenarios such as chasing, follow-the-leader and tag.

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تاریخ انتشار 2010